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Saturday, 28 March 2020

CITIES, PEOPLE AND PLACES FINAL PIECES WEEK 6

James Hancock Illustration
http://jamesgulliverhancock.com/books/
Matthias Heiderich - Graphic architectural photography
Ray Phillips Graphic and Mixed Media artist
http://www.rayphillips.com/galleries/04/3_ray_phillips_desire_III.html

Zimoun - Sound Sculpture

Teh Chankerk - painting

Samantha Fortenberry
http://www.samanthafortenberry.com/counterpart--nsfw.html
Kerrie Jane Stritton - Architectural Painting
Kerrie Jane Stritton - mixed media illustration



Alina Zamanova Art Fashion  Illustrator
Iris Van Herpen - constructed fashion
It is good to see such a wide range of final ideas, studies and possibilities beginning to take shape. 
To complement your final piece you need to compile 2 pages of research into an Artist/Designer whose work is closely associated with the approach taken in your final piece - so this could be a Fashion Designer, Fine Artist, Illustrator or Graphic Designer for example. 
There are a variety of potential research sources illustrated above (and included in previous posts and list within the project brief). If none of these feel like a good fit with your own creative direction then find your own.
As usual with research pay attention to visual presentation/layout. Get a range of good reproductions of the Artist's work, keep pages busy, but in sympathy with the style of the work you are studying.
Written content is important, engage your brain, don't just lift from the internet. 

You should make sure you do the following within at least 500 words, more would be good:


  • Provide brief background biographical information on this artist, outline their journey to acknowledgement within their field; why have they been so  successful, what have they done that has been well received? 
  • Analyse at least 2 specific works in detail.
  • Dissect these and their use of visual language to describe what is going on within the compositions and what you are drawn to. 
  • Offer your own opinions and analysis of these pieces and explain why you hold them. 
  • Discuss aspects of images such as technique, scale, colour, process and composition; what it is that intrigues you about these pieces and make sure you say how the Artist/Designer selected relates to your own ideas and work.  


This will complete your research for this project, in total you should have looked at: 2 Modern Architects, 1 Paper Engineering Artist,( we have yet to produce the practical for this) 1 Mixed Media/Collage Artist or Illustrator and 1 Artist specific to your Final Piece.  Please make sure you are up to date with this. 

Sunday, 15 March 2020

PROJECT PROPOSAL FORM AND PROJECT OUTCOMES WEEK 4

 3D Book Illustration 

Final piece Outcomes:


This week you should start planning and devising your final piece. Think about what your project outcome will be. The format of this is entirely down to you, it just needs to be inspired and visually informed by Cities, People and Places
In the past we've had paintings, large scale mixed media work, sculpture, series of prints, animations, graphic magazines, books of illustrations, garments, jewellery!


It makes sense to produce an outcome in the area you intend to specialise in next year (if you know what this will be) as this will be of more value to your portfolio for application to Higher Education. The piece might be an extension of things we have already tackled in the project (a more ambitious collage or drawing for example) or it might explore an altogether different creative area.

You will need to make sure you have the following in your sketchbook this week :


  • Write your Project Proposal Form to include a Bibliography and Timetable- some of this has been done for you already and guidance for this is on Google Classroom
  • Show initial sketches and diagrams, designs
  • Produce 2 Mood-boards containing:


Ideas of things to inspire you - artists' work, things within design that show  techniques and construction methods you aspire to

Information on the techniques that you will need- colours, swatches, and ideas of techniques and possible processes to use.


There should be clear planning for your final piece in your sketchbook, so this means both annotation and imagery outlining your intentions. The nature of the imagery will depend on what you are planning, but it could take the form of painted studies, fashion illustrations, trial page layouts, photos of 3D maquettes or many other things.

You should be aiming to complete this planning (over several sketchbook pages) over the next few lessons, so that we are ready to start working on project experimentation as soon as possible this week. 
If you have particular material requirements for your final piece (e.g. Canvases, fabric for garments)You will need to speak to technicians then you will need to talk to them today.  Start organizing all  these things now.  It is your responsibility to make sure your project get's off to the easiest, most productive start. 

As you begin work on experimentation  on Wednesday remember to record your progress so you can include photos and imagery of the creative journey you take with this piece. 
A diary of make is essential and you should annotate and reflect on your efforts each week. 

Tuesday, 10 March 2020

COLLAGE WORK - CITIES, PEOPLE AND PLACES WEEK 3

Some examples from previous students.
COLLAGES

Use your existing Architecture imagery as the basis for this - prints, photos and drawings. Try manipulating them on the photocopier or through Photoshop to to make inventive combinations of imagery that show creative use of idea, surface, typography and image making.  Combine this imagery with the additional collage ingredients supplied - coloured papers, stickers, tape, squared/graph paper, raffle tickets etc. 

A few pointers:

  • Inclusion of text, numbers and symbols can be very effective.
  • Using strong focal points (e.g. a larger image of a particular building) often helps your collages becoming too fragmented.
  • As well as papers you might work back into your collages with paint, spray stencils, pens, stitching etc.
  • Along with addition be aware that subtraction can be a key part of the collage process. If your images become overcrowded using areas of plain papers or white paint can be an effective way of freshening up your piece. Careful consideration about the retention of areas of space, as you make the collage, is another way to do this.
  • As with other images we have created this year producing a composition with balance that leads the viewer's eye as you intend is the ideal. Repetition of colours or symbols can help achieve this, along with strong directional elements.


Supporting Research

To inform your own collage experiments you should look at the work of all the following Artists/Designers who use collage techniques and mixed media in creating their work.
Once you have familiarised yourself with their work choose one of the Artists whose work is illustrated below and produce 2 pages of research into their practice. As usual obtain several good reproductions of their work, provide some background information and analyse at least 2 images in depth, identifying what media are being used and commenting on how they are being handled, this  is particularly important. Discuss ideas such as:

Use of materials- how do you think they have produced this image?
What makes their marks, techniques interesting?
What combination of materials and techniques are they using to create an effective image?
Can you describe the use of space, composition, form and use of colour within this work?
How does the eye travel around the piece?  What parts are you drawn to and why?
How have they interpreted the architecture theme in inventive ways?


Sven Pfrommer






Sven Pfrommer

Lucy Jones


Dan Parry-Jones


Dan Parry-Jones


Richard Galpin




Robert Rauschenberg
By Wednesday 18th March you should have created 4 (or more) mixed media collages and 2 pages on 1 collage artist

Thinking ahead ....Specialist Areas

This month in tutor you should spend some time researching your options for specialising in the second year of the course,  and thinking about what course you might go onto when you leave.  This is an important decision and the more you can find out about the potential choices the better, here is a brief introduction to some of the main possibilities:

Specialist Areas

Fine Art

Fashion

Textiles

Three Dimensional Design

Graphics

Illustration

Animation

Film and Photography

We will talk about this more in Tutor but for now, have a look at this information, do not worry, you have plenty of time. 

Each of the above areas is an umbrella term for a variety of sub-specialisations that can be found within these disciplines.



Fine Art

Fine Art course cover painting, sculpture, printmaking, photography and film.  Most courses are modular and follow a fairly diagnostic first year, where differing areas are experienced with the intentions of specialising within the second year.  There are still a few which require you to opt beforehand. 

If you intend to follow Fine Art you need to be very self motivated, have good drawing skills, and be a person that is interested in ideas.  All courses will expect you to have your own visual language and body of work that is more or less self motivated.  Don’t consider Fine Art if you thrive upon other people’s starting points.  Colleges will expect you to work unaided for a lot of the time.  Good Fine Art courses are competitive.  Some like Goldsmiths and Central St Martin’s like particular sorts of students.  Goldsmiths for instance prefer mature, highly intellectual, independent and conceptual workers.  If you like painting landscapes in a fairly traditional way don’t consider the above course.  Make sure you view the college to check your suitability.



Fashion

This field covers designing, making, technical and business aspects.  It essentially trains you to design a collection for industry, however it does have many spin off career paths such as a buyer and image consultant, and numerous fashion management positions.  You may become an in house designer where you work with a team of designers under a particular label such as Gucci or freelance designer who sets up their own label. 

Many courses cover pattern cutting, fashion drawing, all manner of fabric production and technique.  They deal with business management and preparing you for employment.  This can be a large or small part depending upon the College.  Some courses require you to learn a language and want Maths, Language and English GCSE as part of the entry requirements.

Fashion is competitive.  To work within it you need to be a person who keeps abreast of current design changes both contemporary and historical and who enjoys designing for the body.  You will need good like drawing skills, the ability to draw quickly and must be able to work under pressure with a range of differing personalities.



Textiles

This area covers a broad subject area which breaks down into numerous sub-headings.  There are a diverse range of courses such as those that specialise in print, knitwear and weave, surface.  To do textiles you need to love ‘change’ trends and keeping abreast of design and art styles.  You need to be good at working with colour and a range of materials but also need an excellent drawing base and be a versatile worker.  You need to love surface manipulation.

 To do this subject area you need to be a person who loves experimenting with colour, fabrics, texture and manipulation of colour. You may be producing sample designs, liaising with clients, interpreting clients ideas, assessing production standards,  be an in house-designer or working freelance.

Career pathways may be postgraduate study, buyer and merchandising, retail sales and markets, fashion journalist, management. etc there are courses that combine fashion and textiles and those that let you work diagnostically during the first year and then choose within the second to specialise.



Three Dimensional Design

This covers a wide range of design specialisations:

Furniture                       Theatre and Costume Design

Product Design             Ceramics

Jewellery                      Industrial

Interior                         Glass

Architecture                  Automotive

Craft

 This area is extremely far ranging and can only be mentioned in fairly general terms here.  In most courses students learn about the design process as well as studying design history.  Many courses have good links with industry although they vary considerably in what they offer and how courses are structured.  Some courses endorse working in expressive sculptural ways, others put more emphasis upon function and commercial usage.  Manufacturing Technology, ergonomics and material use are all areas that courses cover.  Look carefully at the costs of some courses as these may be expensive according to specialisms.  metals and jewellery, for instance, incur a fairly expensive sub. 

 To work within three dimensional design you need to have a good aptitude for constructing and perceiving in three dimensions.  You should have the ability to work with a variety of materials and be able to communicate your ideas well.  Good problem solving skills, accuracy and attention to detail area all desirable.  


Graphic Design

This is essentially coming up with ideas, big ideas which lead to ‘concepts’ and ultimately can head a campaign to advertise a product, event or idea.  It isn’t just about working with text and image and liking layout in fact this is a minor part of this discipline the important part of this subject area is ‘lateral thinking’ and the number of ideas that it is possible to generate.    Courses will cover branding and logos, animation, photography, typography, concept development.

You need to be a dynamic thinker, versatile worker and enjoy working to deadlines. You will also need a  knowledge of trends, fashion, and contemporary design. it is useful although not essential to have some skills within CAD.  Courses will train you when you arrive.  Some  Graphic courses will encourage links with industry or give you opportunities to enter competitions then it is a good sign.

Career pathways may be:

Web design

Advertising

Marketing

Video Gaming

Exhibition design

Magazine design

Film and video design


Illustration

Illustration is drawing with a purpose. This means it is a design field that always works to a brief.  Illustration isn’t just drawing and painting for children’s books.  It may cover this but also considers packaging, advertising, narrative, sequential, concept art, gaming design, information leaflets and editorial works.  Courses will tend to want good skills within drawing and painting and people that can explore and develop their own style.  Some courses will cover CAD and digital imaging.  You need to be a person that loves drawing,  can come up with loads of ideas and interpret others’ text or idea inventively.  You also need to be able to solve/ produce imagery to deadline. Illustration falls into 3 main headings:

Narrative – books, fiction, non fiction, magazines, lyrics,

Promotional- any product, event, person to be promoted from trainers - breakfast cereals - live music.

Informational – anything that passes on information to others about a place, cause, conditions, tourism to a guide to making cup-cakes.

Drawing skills need to be good; you need to willing to work to others’ starting points and ideas.  Related fields are animation and graphics.  You should expect to be able to work quickly. A few graphic and illustration courses are combined.  Look for more expressive courses if you want to broaden your approach.



Animation

Animation can be drawn, imaginative three dimensional models, storyboarding and film.  It covers cinematography, traditional and contemporary methods of working as well as the latest innovations in electronic animation.

To follow animation you need to have good drawing skills, an ability to think sequentially and to convert your thoughts to the camera.  It is a very specialised area which is very competitive.  To go into this field you need to have a strong interest and knowledge of contemporary animation.  Good storyboarding skills and preferably evidence within your folio that you have an aptitude to work within this industry.


Photography and Film

Courses within these areas vary enormously. Some are directed towards graphics, advertising or journalism and concentrate upon the commercial side.  Photography courses break down into the following:

Fashion and Advertising

Commercial Photography

Journalism and Editorial

Others are Fine Art based and are much more expressive.  Some courses combine practical skill with Art and Design history and professional practice.

You need a good eye for composition, experience of SLR cameras and darkroom processes and for film, and an ability to think sequentially.  An interest in photographers and film makers is a must and a flair for leadership and organisational skills is desirable.

Some courses have a mixture of the two areas, others are completely separate.  Most students choose one or the other as in themselves they are diverse areas.

Film courses are often based on television studies, media and film making.  Students are required to have excellent storyboarding skills, ability to think about time, soundtracks and sequential imaging.   You will learn about digital and technical working and be trained in the use of editing.  You will be expected to work in a team and lead others within the direction of your vision and ideas.  You need to be an excellent communicator.



Monday, 2 March 2020

CITIES, PEOPLE AND PLACES UPDATE- USING PHOTOGRAPHS AFTER TRIP WEEK 2

So having been to London we now have the imagery to branch out and create some really exciting work. From what I have seen you all have some excellent photography 
In addition to the work from the College Architecture (and the Architect research) from Week one (see earlier post) these are the things you should be completing by the end of Monday 9th March. 
  • Print out contact sheets of your London Photographs.
  • Print out a range of your best shots at A5 or A4 for inclusion in the sketchbook.
  • Complete at least one ( more would be good!) A4 or A3 sustained  pencil/ biro 
  • Sustained and detailed monoprint(s) based on a London photograph.
  • Cut and print a detailed A3 Gold Card plate.
  • Complete an ambitious A4 carbon print from a complex London image.
  • Photocopier experiments with your drawings (inverts, blueprints).
  • In preparation for the paper city work we will do later this week or next  you need to research at least one Artist who uses paper engineering in their work, there are a range of names you could find out more about in this article http://weburbanist.com/2008/12/02/papercraft-creative-paper-art-design-sculpture/
Also ...

A selection of photos from the College Architecture, print contact sheets of your shoot and include the best shots printed out at A4 or A5 scale.
  • At least one full page sustained careful pencil tonal drawing from your College photos (this should represent at least 3 hours work). Choose a complex composition that will challenge you.
  • Minimum of one full page precise linear drawing using fine liner. 

Sunday, 23 February 2020

CITIES, PEOPLE AND PLACES WEEK 1

 Cities,People,Places Project

 Week 1


Before the trip on Friday you should all begin to start the following:
  • At least 4 pages of research into 2 contemporary Architects (see the project brief below for names). Include background information and analysis of some specific buildings/projects. Discuss materials, aesthetics (form) and function. Include good reproductions of the Architect's work and take care over presentation.
  • A selection of photos from the College Architecture, print contact sheets of your shoot and include the best shots printed out at A4 or A5 scale.
  • At least one full page sustained careful pencil tonal drawing from your College photos (this should represent at least 3 hours work). Choose a complex composition that will challenge you.
For this project you will need for the trip on Friday 28th February :
  • Digital Cameras (book one out at photography ) and Cameraphones (with plenty of battery and memory capacity, also USB download cables or card readers if you have them.
For the project  
  • Memory sticks/online space for saving your photos, save on Google Drive
  • Purchase online an A3 sketchbook 
  • Drawing media - pencils, fineliners, biros, erasers etc.
  • Printing/photocopying credit.

CITIES, PEOPLE, PLACES PROJECT


UAL EXTENDED DIPLOMA 1ST YR
CITIES, PEOPLE, PLACES


UNITS COVERED

Please see link below for details of the unit criteria that this project covers. Assessment criteria is at the end of this project.

Unit 8 Developing an Art and Design Project


This project is designed to provide an opportunity for you to use the skills, knowledge and understanding developed in the previous units to respond to the requirements of an art and design project.  We have provided the title ‘Cities, People and Places’ and are planning a trip to London on Friday 28th February to help you gain primary imagery. For the first few weeks you will work from these photographs to give you a drawing and mixed media base but then you will be asked to think up and write your own proposed idea based on your imagery and interests within this subject matter. 



Time 8 Weeks week starting 25th February – 1st April  

·         Week 1 Collecting primary source material, Photography, drawings, research, annotation
·         Week 2 and 3 Drawing, Printmaking, Mixed media, annotation (Formative feedback)
·         Week 4 - Devising own project based on findings and interests, writing Project Proposal Form, experimentation and development of imagery, further analysis of artists, looking at formats and ideas, experimentation
·         Week 5- Experimentation and development, annotation (Formative Feedback Point 2)
·         Week 6- Development, final pieces annotation of ideas and changes to project through

EASTER HOLIDAYS 6TH-13TH APRIL –DEVELOPMENT CONTINUES, ANNOTATION

·         Week 7 and 8 – Finalising outcomes, evaluation and annotation





WEEK 1 -3

In the first week of the project you will be drawing from photographs of modern architecture around the college before going on a trip to London to photograph modern architecture, characters and gain a sense of London as a place.  You will be visiting the skateboard area on the South Bank to capture a sense of people, characters and the Graffiti area. Take the opportunity to gather interesting viewpoints, candid shots of people and dynamic sense of place and location.  You can take groups of people, modern architecture, and places of interest.

Once back from your trip you will be generating original 2D and quick 3D responses to modern architecture from your visit to London.  You will develop project outcomes through a sustained development of imagery gathered from primary sources.  You will begin to develop responses using drawing, painting, collage and quick 3D responses.  

Week 4- 8

After a thorough exploration of imagery, you will develop your investigation further by producing one ambitious outcome. This outcome can be figurative or abstracted and can be in either 2 or 3 dimensions. 
Previous outcomes within this topic have been large scale paintings, set of prints, fashion garments, illustrations based on lyrics, graphic posters, 3D models, sculptures, jewellery, photography and animation.  You may wish to use this opportunity to experiment with the idea of specialist areas you may be interested in for next year. Throughout the project you will enrich your practical work with research into relevant modern Architects, and Artists whose work has been influenced by Architecture


GUIDELINES: 

  • Ensure you begin the project with a range of high quality observational drawings. Good line drawings are particularly valuable as they reproduce well and can be used as a starting point for more experimental collage and mixed media work.
  • Make the most of the trip, it is essential that you gather a rich and diverse body of imagery from the day. In addition to a sketchbook and basic drawing materials you will need to bring a camera (if you do not own one, borrow one or arrange to loan one from college).
  • Once you have got your imagery you will need to be inventive and experimental in developing responses to it. As a group we will produce some printmaking and collage based images, but we would encourage you experiment widely with a range of the following approaches: 

Line Drawing
Photocopying
Tonal Drawing
Painting
Integrating Text
Paint Transfer
3D Maquettes
PhotoShop
Photo Montage
Collage
Mixed Media
Acetate Overlays
Monoprinting
Relief (gold card) printing
Film/animation
Sewing
Spray Stencils
Heat transfer
Sewing machine


  • Imagery derived from modern Architecture lends itself towards abstraction, try zooming in on shapes, overlaying them, repeating and rotating them to develop interesting compositions.
  • Be thoughtful in your use of colour, subtle neutral colours can be very effective, and may be more in keeping with your Architectural sources.
  • Once you find an approach/idea that has potential you need to explore it thoroughly in a range of studies before attempting to resolve it in a final piece.

SUBMISSION REQUIREMENTS:
·         Sketchbook including observational drawing, photography, developmental studies and research material.
·         A fully resolved project outcome.
·         Word-processed project evaluation (800 words).

REFERENCES:
Architects:  Richard Rogers, Norman Foster, Nicholas Grimshaw, Frank Gehry, Cesar Pelli, Mario Botta, Renzo Piano, Shigeru Ban, Daniel Libeskind, Santiago Calatrava. 
Artists:  Lyonel Feininger, Maria Elena Vieira da Silva, Charles Demuth, Charles Sheeler, Naum Gabo, Ben Johnson, David Hepher, Richard Galpin, Carla Klein, Brendan Neiland, Robert Rauschenberg.
WEB LINKS:
www.artnet.com/                                                       www.archinet.co.uk/index.html

ASSESSMENT CRITERIA

Project Title: Cities, People and Places
Learning Outcome
Assessment Criteria
Unit 8 : Developing an art and design project
1.
 Understand the requirements of an art and design project.
1.1
Analyse the requirements and parameters of an art and design project.
2.
Be able to complete an art and design project.
2.1
Analyse a range of research sources to support an art and design project.


2.2
Interpret research activity to develop ideas and creative proposals.


2.3
Demonstrate the ability to plan, organise and develop an art and design project.


2.4
Apply practical skills and theoretical knowledge and understanding to complete an art and design project within an agreed time-frame.
3.
Be able to evaluate an art and design project.
3.1
Critically evaluate an art and design project against the agreed requirements and parameters.